Modified ATA Tournament Rules
“This is a contact bout but not “Full Contact”, competitor restraint will be
adhered to.”
Legal target areas:
Hand strikes
are allowed to the front of the body only. The legal target area is the region
above the belt, below the neck, and in front of the side seams of the uniform.
Hand strikes are not permitted to the back, head or below the belt.
Kicks are allowed
to the front of the body (just like hand strikes) and also to the front, sides
or back of the head. (This includes the sides and back of the neck, but not the
front of the neck.) Kicks are not permitted to the back or below the
belt.
Illegal Target Area:
·
Face / Head
·
Spine / Back
·
Groin
·
Knees
Forbidden techniques:
The following techniques are not permitted:
-
Grabs or holds
-
Joint locks
-
Sweeps
-
Throws
-
Spinning (blind) hand strikes
-
Pressure points
-
Elbow or knee strikes
-
Any technique to an illegal target area
Scoring points:
Full contact is not permitted in ATA tournaments. To score, a technique need
only come within a short distance of the target (black belts should touch the
target lightly). If it is clear that the only reason you did not penetrate the
target is that you chose not to do so (as opposed to your partner preventing you
from doing so by blocking or evading) then the judges should give you the point.
Points are awarded on the following basis
-
One point: Any hand strike or kick to a legal part of the body
(below the neck)
-
Two
points: Any kick to a legal part of the head,
or
any jump kick to a legal part of the body (below the neck)
-
Three
points: Any jump kick to a legal part of the head
Warnings:
Any illegal conduct can earn you a warning from the
judges. In particular, you will be warned for kicks or hand strikes to illegal
target areas. If you get two warnings then your partner is awarded a "penalty
point." For each additional warning, your partner gets another point.
If you make physical contact to an illegal target area (such
as a punch to the head), then your partner is awarded a penalty point. If your
conduct is malicious or reckless then you can be disqualified from the match.
Winning:
A competition match lasts two minutes. If you score
five points or more before that time limit is reached, then you win the match.
If not, then the person with the most points at the end of the two minutes is
the winner. If the score is tied after two minutes, then the match enters a
"Sudden Victory" round. All points and warnings are wiped clean and the next
point wins the match.