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  olympic sparring

Olympic Sparring Rules of Competition

 

 Colored belt matches shall each normally consist of two rounds of  60-90 seconds (Black belts two to three rounds of 120 seconds), with a thirty (30) second rest in between rounds.

 

Safety Equipment

 

 All contestants shall wear approved trunk protector, head protector, groin guard, forearm protector, shin-instep protector, and a mouth protector. Jewelry is to be removed and finger and toenails are to be neatly trimmed. Eye glasses are not permitted.  Contestants shall have two (2) minutes to conform.

Legal Techniques (Duk-jeom)

 

One (1) point shall be awarded for each closed fist or kicking technique delivered accurately and with sufficient power to the mid-section area and sides of the torso covered by the protector, in the absence of any violations. *Authorized scoring implements are the fore fist and any part of the foot below the ankle.

Points shall be awarded for each kicking technique delivered to the front or sides of the head including contact with any part of the ear areas, as well as the face excluding the neck area. Under Senior (Full-contact) rules for U.S.A.T. sanctioned tournaments, one (1) point is awarded for legal strikes to the trunk protector, with two (2) points being awarded for legal kicks to the head.  One (1) additional "bonus" point will be awarded for legal techniques which result in staggering or a knockdown.  A knockdown consists of an 8-count required by the Referee due to the strike impact of a legally scored technique, whereupon any part of the body other than the foot touches the ground.  

No punching to the head is allowed.

Scoring techniques shall not be delivered to unauthorized areas including the spine and back of the head.  Foot sweeps and throws are not allowed.

Gaining a 7-point lead:  When there is a 7-point gap between scores, the match will be stopped and a winner declared.  Being the first to reach the point-ceiling:  When a competitor scores a maximum of 12 points, the match will be stopped and a winner declared.

 

PROHIBITED ACTS

Warnings (Kyong-go) -1 Point for every 2 warnings

     1. Falling down.
     2. Evading by turning the back to the opponent.

3. Grabbing, Holding, or Pushing the opponent.
    *Pushing is allowed with the fore fists without moving forward in order to create distance.
4. Pretending injury.
5. Butting or attacking with knee.
6. Attacking below the waist.
7. Hitting the opponent's face with hand or fist.
8. Avoiding the match.
9.Crossing the Boundary Line.
10. Uttering undesirable remarks.


Deductions (Gam-jeom) -1 Point

 

1. Throwing down the opponent by grabbing the opponent's attacking foot in the air with the arm or by pushing the

    opponent with the hand.
2. Intentionally attacking the fallen opponent after declaration of "Kal-yeo" (break).
3. Intentionally attacking the opponent's face with fist.
4. Interrupting the progress of the match on the part of a contestant or a coach.

5. Violent or extreme remarks or behavior on the part of a contestant or a coach.


DISQUALIFICATION


1. Total of 4 minus points.

2. Competitor or coach intentionally disobeys the referee or the competition rules.  Competitor has (1) minute to

   conform.

3. An intentional, illegal strike to an opponent which results in rendering him or her unable to continue the match.

(4) **An excessive kick to a Junior's head which results in abrasion or bleeding.


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**Junior Safety Rules regarding contact to the Head:

        U.S.A.T. (U.S.A. Taekwondo) Junior rules state that no contact to the head is allowed for ages 11 and

        under. Light, controlled contact is allowed to the facial area for colored (non-black) belt levels age 12-17, and "Ultra"

        divisions age 35 and over.  Full Contact rules apply to all Belt levels age 18-34, and all Black belts age 12 and over.

 

Junior Rules include a non-differential point scoring system, with only one (1) point awarded for each legal scoring technique, and without awarding of bonus points.  Excessive contact to the head will stop the time in order for a penalty to be issued, rather than for an 8-count.

NOTE: Inability or lack of desire to continue the match due to a legal technique is not grounds for the disqualification of an opponent.

__________________________________

 

The winner is determined by superior point totals of successful hits (solid contact) using hands and feet.

With an Electronic scoring system, a point must be confirmed by a majority of the corner judges within one (1) second in order to be recorded onto the Scoreboard.  Deductions will be taken into account at the time they are recorded, and will appear on the scoreboard.

 

Decision of Superiority

 

1. In the case of the tie score by deduction points, the winner shall be the contestant awarded any point or more points throughout the course of the match.

2. In the case of a tie score other than case 1. above [where both contestants received the same number of points and/or deductions] the winner shall be decided by an additional "Sudden Death/Overtime" round.   The winner will be declared as the first contestant to be awarded a legal point during this additional round, absent any violations.

3. Absent an Electronic Scoring system, and in the case of a tie score other than case 1. above [where both contestants received the same number of points and/or deductions] the winner shall be decided by all refereeing officials based on superiority throughout all rounds of the match. 

      4. Refering to case 3. [in case that the decision of the judges is not unanimous, the referee shall decide the winner

       based upon the competitor who has shown the initiative through:

            a. Technical dominance of an opponent
                through aggressive match management.
            b. The greater number of techniques executed.
            c. The use of the more advanced techniques,
                both in difficulty and complexity.

            d. Display of the better competition manner.

 

            Penalties and prohibited acts are declared by the referee. In the case of multiple penalties being committed

             simultaneously, the heavier penalty is declared. Penalties are divided into Kyong-go (warning penalty) and

             Gam-jeom (deduction penalty). Two Kyong-go are counted as a deduction of one (-1) point. However, the last

            odd Kyong-go is not counted in the grand total. A Gam-jeom is counted as a minus one (-1) point. All Gam-jeom

            are counted in the grand total.

        ITF Sparring Rules

         The ITF follow largely identical rules to the WTF with a few important differences. Punches to the head

             are allowed but no strikes whatsoever to the back of the head, jumping punches and kicks are scored more

             highly than their standing variations and the competition area is slightly smaller, measuring 9 metres

             squared. Competitors do not wear a torso protector but they must use official feet and hand protectors.

             Points are awarded as follows:

 

                            Flying attack to the head or mid-section: One Point.

                            Jumping hand attack to the mid-section: One Point.

                            Foot attack to the mid-section: One Point.

                            Perfect block: One Point.

                            Kick to the head: Two Points.

                            Flying hand attack to the head: Two Points.

                            Flying kick to the head: Three Points.

 

            Much like the WTF and Olympic rules, single points are deducted for attacking with the knees, elbows or

             forehead, extra heavy contact, loss of temper, or attacking a downed opponent.

 






 

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